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Procedural Storytelling in Game Design

By: Tanya X. Short Tarn Adams (Author)

Ksh 7,940.00
Format :

Format(s): DRM EPUB

ISBN-13: 9780429948589

Publisher: CRC Press

Imprint: A K Peters/CRC Press

Publication Date: March 14th, 2019

Language: English

Pages: 392

Physical Edition EAN: 9781138595316

More ebooks on Computer games design

  • Description

  • Author Bio

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorld's finest guide for how to begin thinking about procedural design

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